No, really! Way bigger than most other games you can think of. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orks, dwarves, and a few other unusual races. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. Should the player earn a position of prominence, they may change the course of history. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Under the direction of Ted Peterson and Julian LeFay - lead developers of the team behind the Elder Scrolls Arena and Daggerfall-Once Lost Games is creating a new open-world fantasy RPG where choice, consequence, scope, and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG. Once Lost Games Once Lost Games Once Lost Games Once Lost Games And while I could go into the many features of what will make this game so “grand”, perhaps you should take it first hand from the Steam page, which we have obviously all added to our Steam Wishlist. Okay, so now you know why we are losing our shit over here knowing that these two fantasy RPG power-houses are working together at Once Lost Games to put together a whole new class of RPG that the two are calling “The Grand RPG”. In fact, he was so instrumental in the lore and world-building that he himself has said that he had easily written over 150,000 words for the books within the games at least prior to his work on Elder Scrolls IV: Oblivion.įun Fact: Sheogorath is named after Theodore “Ted” Peterson. Just like LeFay, Peterson was critically involved in both Arena and Daggerfall as the lead designer. Ted Peterson was one of the original brains behind the Elder Scrolls series and pretty much started it all (along with LeFay). He oversaw and was an invaluable addition to both Arena, Daggerfall, and was involved in Morrowind‘s development to boot.įun Fact: The Elder Scrolls deity Julianos is named after Julian LeFay. Julian LeFay has been coined “ The Father of the Elder Scrolls” series and was the Chief Engineer for Bethesda for quite a time during his tenure there. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.ĭiehard RPG and or Elders Scrolls fans may recognize the names Julian LeFay and Ted Peterson but if not, allow me to enlighten you so as to better understand why these two guys leading The Wayward Realms is such a critically important factor in why this game has us foaming at the mouth. However, using procedurally generated dynamics, the game promises to be fresh and full of the unexpected while teeming with life. TWR seems to be a world unlike any other in size, scope, and possibility while maintaining similar fantasy elements we have grown to know and love dearly. Now, it seems The Wayward Realms might just be a whole new class of game that is right up RPG-lovers allies. If any game is announced as being open-world, I immediately take interest and researched the hell out of it to see if it was a game for me. Ever since I first played Morrowind, I was hooked on the open-world RPG and always pined for more. The Elder Scrolls franchise has been instrumental in my gaming experience and quite possibly, yours as well.
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